The Awesomesauce review
Sunday, August 19, 2012
Tuesday, June 19, 2012
Monday, February 20, 2012
Tuesday, January 24, 2012
The Kingdom of Amalur: Reckoning Demo
Kingdom of Amalur: Reckoning demo came out recently and I have to say I am impressed and very happy to have that game pre-ordered. It felt to me like a Fable/Warcraft version of The Elder Scrolls. It’s an amazing demo and I have yet to play through it, and not run out of time with a whimper knowing I am going to lose the progress of the current play through.
After the, what I would call “Prologue” You have about 45 minutes of free play time in the demo, and after that time you want more. You won’t be getting more till February 7th, and that day cannot come fast enough. I haven’t had that much fun playing a demo in a long time; the fighting mechanics were amazing and responsive the story was flowing and compelling.
I was pissed that some of the quests couldn’t be completed in the demo but my god you have so many to choose from, the demo is packed with missions you can complete and that’s a good indicator that the actual game is going to be huge. The art style of the game is inspired and with a person like Todd McFarlane on board to help make things look awesome how can you go wrong?
Speaking of story master fantasy writer R.A. Salvatore is also a major contributor to the story of “Reckoning” how is that not the best shit ever? I think everything about this game is like the New York Yankees; the company spent as much money as it could to get all the best people to work on it, damn near guaranteeing a win.
On top of all the greatness of the demo there is also an added bonus of un-lockables, in both Mass Effect 3 and Reckoning. You really get some nice shit unlocked for the games and its well worth it, if you haven’t yet downloaded the demo, do yourself a favor and get it.
Friday, December 2, 2011
Quick Skyrim love.
I have been playing The Elders Scrolls 5: Skyrim, since release day. I have found it to be at least the best game released this year. The story is deep and over satisfying, the combat flows vastly better than it did in Oblivion. I find it to be a return to Elder Scrolls 3: Morrowind. You will even find a lot of Morrowind references throughout the game. If you are like me you lived and breathed Morrowind I have covered before how much time I spent in that game.
If you are an achievement whore or trophy whore you won’t find them to be much of a challenge, I was able to get them within a few weeks of playing, or a day or two if you really just grind them out. The one thing you have to understand about this game is that the world itself is huge I mean it’s the biggest world I have ever seen. It is literally a mini game trying to run from one city to another.
It hardly matters what race you chose to play, I have noticed small differences in the way people talk to you or react to your race. The details in the game are second to none all the small things they put into this game really make the difference in how good it comes out. We have found all kinds of little details for example a dead body on the ground with a giants club smashed into his “head” or the place where his head should have been.
And let me tell you what Giants in this game do not fuck around; it’s never smart to pick a fight with one unless you are ready for a showdown. Most of the time giants have lots of back up, it could be a Mammoth or another Giant they hardly ever rock it solo. There never seems to be a lack of something to do or something new to find in this game, it’s damn near endless.
Basically if you haven’t yet picked up this enormous quest of doom, beg Santa for it!!
CALL OF DUTY: MODERNWARFARE 3
MOUNTAIN DEW DOUBLE XP CODES
YW3C3RWZLM
C77M6SRMW4
6E4ML7FHS6
BWCLLRM3WN
L6B7L9NEFU
WLFWLYCLA4
NHWYW4A9BK
Sunday, November 20, 2011
Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning was first showcased at PAX 2011 in Boston, MA on March 11th. The concept of Amalur and it's history and lore were created by R.A.Salvatore and the artwork is being done by Todd McFarlane. With those two powerhouses as part of the storyboard & design, we can no doubt expect a beautiful, engaging game with a compelling storyline set in a rich, detailed world. From the videos and trailers I've seen thus far, the game already looks beautiful. The release date is currently February 7th, 2012 for U.S. and February 10th for Europe. I've already got my pre-order at GameStop. I figure right about the time I'm done with Elder Scrolls: Skyrim and mostly played out on Battlefield 3, this game should be ready to release. I'm looking forward to it, especially when I heard Salvatore had created the world. I've been a fan of his writing for something like 18 years, when I bought my first ever Campaign Setting for Advanced Dungeons & Dragons called Menzoberranzan. I was instantly hooked on Salvatore, Drizz't Do'Urden and D&D in general. For now, I'm living it up in Tamriel, but come February, you can find me in Amalur.
Game On, Brothers & Sisters
-Keredain-
Subscribe to:
Posts (Atom)