
Kingdoms of Amalur: Reckoning was first showcased at PAX 2011 in Boston, MA on March 11th. The concept of Amalur and it's history and lore were created by R.A.Salvatore and the artwork is being done by Todd McFarlane. With those two powerhouses as part of the storyboard & design, we can no doubt expect a beautiful, engaging game with a compelling storyline set in a rich, detailed world. From the videos and trailers I've seen thus far, the game already looks beautiful. The release date is currently February 7th, 2012 for U.S. and February 10th for Europe. I've already got my pre-order at GameStop. I figure right about the time I'm done with Elder Scrolls: Skyrim and mostly played out on Battlefield 3, this game should be ready to release. I'm looking forward to it, especially when I heard Salvatore had created the world. I've been a fan of his writing for something like 18 years, when I bought my first ever Campaign Setting for Advanced Dungeons & Dragons called Menzoberranzan. I was instantly hooked on Salvatore, Drizz't Do'Urden and D&D in general. For now, I'm living it up in Tamriel, but come February, you can find me in Amalur.
Game On, Brothers & Sisters
-Keredain-
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